These are two seperate turns, do they activate it twice seperately, or does the first activation 'use up' the fission?ĥ) Last sort of thing I just notices? How big are these tiles? You mention 1 inch tiles in your post. Does the Big Micropul count as 4 points if in a marked group?Ĥ) Can a fission be activated twice, on two seperate turns? IF I have a fission on an outer corner, I can place two blocks next to it, one on each side of the corner. I don't know your tile mix, so I don't really know how hard it is to close things.ģ) Question. Maybe something like half points for open groups. It seems that if I'm working on a big group and it just can't seem to close it, that entire marker is wasted. It seems weird to force one player to play out one of his tiles without any possibility of gain.Ģ) What is the idea behind the Open Groups not scoring points. Like always around here, take them ot leave them as you will.ġ) I think there should be a special start tile, either blank or some sort of checkerboard pattern of Micropul's. Despite any of this I certainly do understand the game, but I have some questions/critiques. The word you are probably looking for is 'primary' not 'primordial'. The most glaring one is right above the two rules box. I agree with Seth, there are some grammatical issues that need work. I'd love opinions, critics and suggestions on the gameplay and mechanics too! I'm not sure what I want to do with this game yet apart from self-publishing it, so if you have any suggestions, I'll take them. What could be changed to make it easier? Found any contradiction or stuff that are not clear, out of place? Most important is if you understood the game. Especially the grammar, the cohesiveness, flow, text formating, everything. It's not perfect and I'm looking for feedbacks on the rules. Yeah like that would happen! :)Ģ weeks later, here is the result on 3 pages. I guess since it was one of my true first self-designed, self-produced, (hopefully) self-published game it was more personal and didn't think of showing it until it was truely "ready". I took advice from Matthew (FastLearner) last week and just wrote. I still am! Still not sure if I loathe writing rules or enjoy it. Not one version of the rules ever got finished. Needless to say, they never got finished. Everything was to be clear, no ambiguity, no loop holes. The physical components never changed, just the design / gameplay.Īs time went on, my obsession with rules grew stronger and stronger. This is all great, but there's no rules yet!ĭuring that year and a half, a lot of very tiny modifications were made to the game over long periods of time where it went untouched. #1 is now in Mike's hands (Darkehorse) and I recently made #3, it's just right here beside me. I sent #2 to Don Bone (of Sunda to Sahul's fame) a while ago. I can proudly say that I now can produce a game of micropul for as little as 8$ CAN. Printing the images on transparent sheets of sticker, cutting them up and individually sticking them on 1 inch blocks bought in bulk at Stockade Wood & Craft Supply. I finally went with a combination of ideas proposed in theses forums. Fortunately, that only set me back a few 20$. I made some errors like using custom-made stencils and paint in a spray can. I mean, finding a way to produce the game. The production part was a real blast of fun stuff. Alas, I continued trying to make it real because I believed it had some good ideas and was actually not that similar apart from the tile laying aspect. I didn't know about Carcassonne when I thought it up in 2002 and of course was a bit sad when I checked it out. It's not even really original or innovative. Over the course of about 2 years, after about 4 rewrites of the rules in french and english sometimes both lang in the same document, I was at some points fed up with this damned game. Scroll down to Results if you don't want to read mindless rambling.
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